AI Insights · Timothy · July 2023
Top 5 Low Poly Games in Italy Q2 2023: Performance Insights
Discover the performance of the top low poly games in Italy during Q2 2023, including trends in downloads, revenue, and active users.
In Q2 2023, the top 5 low poly games in Italy exhibited varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during this period, based on data from Sensor Tower.
Roblox from Roblox Corporation saw impressive weekly revenue, starting at around $133K and peaking at approximately $169.8K in mid-April. Downloads for the game also surged, reaching a high of about 42.6K in mid-June. Active users showed a consistent upward trend, growing from nearly 2M in late March to approximately 2.2M by the end of June.
Eatventure by Lessmore UG demonstrated steady weekly revenue, fluctuating around $1.7K to $2.4K throughout the quarter. The game experienced a significant increase in downloads, peaking at about 37.1K in mid-May. Active users also rose, reaching a high of approximately 94K in mid-May before stabilizing around 79K by the end of June.
Famous Fashion - Dress Up Game published by Phan Van Vu, showed relatively modest revenue figures, with weekly earnings around $10 to $16 towards the end of the quarter. The game’s downloads peaked at about 18.8K in mid-June. Active users saw a significant increase, reaching nearly 38.5K by mid-June.
Frozen City from Century Games Pte. Ltd. had a varied revenue trend, starting at $12.3K and dropping to around $7.5K in mid-June, before slightly recovering to $10K by the end of June. Downloads saw a decline over the quarter, peaking at 24.8K in early April and dropping to about 2.9K by the end of June. Active users also decreased from approximately 51K in late March to around 16.5K by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd showed consistent weekly revenue between $3.4K and $5.2K. The game’s downloads peaked at about 12K in early May, then slightly decreased to around 8.9K by the end of June. Active users increased, reaching a high of approximately 25.3K in mid-May and stabilizing around 21.2K by the end of June.
For more detailed insights on these games and other market trends, visit Sensor Tower.